﻿using Assets.Scripts.EffectorObject;
using System;
using System.Collections;
using UnityEngine;

[Serializable]
[CreateAssetMenu(menuName = "Assets/ComponentData/ThrowSystem", fileName = "CData_ThrowSystem_")]
public class CData_ThrowSystem : CData_Base
{
    public float duration;
    public MissileData missileData;
}